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Sabtu, 17 Oktober 2009

Hero - Hero DOTA

Sentinel Taverns
Intelligence (Sentinel) - Light Tavern


Crystal Maiden
Pseudonyms Rylai Crestfall
Affiliation Sentinel
Class Ranged, INT

Damage 17-23
Armor -1
Attack Range 600
Strength 16
Agility 16
Intelligence 21

Character Story
Adept in the manipulation of frost and ice, Rylai is the very image of elegeance and grace. Trained by a renegade wizard deep in the heart of Winterspring, Rylai brings to the Sentinel her prowess in the arts of magic. With a vast arsenal of spells, she wreaks havoc upon her foes - be it with powerful blasts of frost to send them fleeing in panic, or be it by rendering them immobile in ice. Her foes tremble in fear as the ground beneath implodes in mighty novas of frost in a dazzling array, obliterating all who dare oppose her.

Crystal Nova

Blasts enemy units around a target point with a wave of damaging frost that slows movement speed and attack rate for 5 seconds.



Level 1 - 80 damage.
Level 2 - 130 damage.
Level 3 - 180 damage.
Level 4 - 230 damage.

Cooldown: 15

Frostbite
Freezes the target in a case of ice, prohibiting movement and attacking. Deals 70 damage per second.



Level 1 - Lasts 1.5 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.5 seconds.
Level 4 - Lasts 3 seconds.

Cooldown: 10 seconds.

Brilliance Aura

Gives additional mana regeneration to all friendly units.




Level 1 - Adds 0.5 mana regeneration.
Level 2 - Adds 1.0 mana regeneration.
Level 3 - Adds 1.5 mana regeneration.
Level 4 - Adds 2.0 mana regeneration.

Freezing Field

Causes many random icy explosions in an area surrounding Rylai. Enemy units in the Freezing Field are slowed. Lasts 4 seconds.



Level 1 - Each explosion deals 105 damage.
Level 2 - Each explosion deals 170 damage.
Level 3 - Each explosion deals 250 damage.

Cooldown: 150/120/90 seconds.


Chen (Holy Knight)

Affiliation Sentinel
Class Ranged, INT


Damage 22-32
Armor -1
Attack Range 600
Strength 20
Agility 15
Intelligence 21

Character Story

Prophesying a new dawn, a new world cleansed of the old evils, the Holy Knight's entrance into the war against the Scourge forever changed the course of history. A crusader riding under the banner of Hextar, the Holy Knight promises ever-lasting glory and redemption for those who march with him, and obstacles ahead to test the faith of all those sworn to forever cleanse evil from the land. Fanatically devoted to his cause, his followers come from every race, every background, and will stop at nothing to see the Scourge destroyed. If ever the redeeming hand of God touched earth, its name was Chen, the Holy Knight.

Penitence

Forces a unit to accept punishment for its sins, causing it to move slower and accept more damage from attacks and spells.
Lasts 7 seconds.


Level 1 - 8% movement speed reduction, and 7% increased damage taken.
Level 2 - 16% movement speed reduction, and 14% increased damage taken.
Level 3 - 24% movement speed reduction, and 21% increased damage taken.
Level 4 - 32% movement speed reduction, and 28% increased damage taken.

Cooldown: 14 seconds.

Test of Faith

If cast on enemy, will deal variable damage based on the unit's faith. If cast on allied Hero, it will teleport the hero to safety. Instantly teleports Chen's persuaded units to safety.


Level 1 - 50-100 Damage to foes, 6 second casting time for allies.
Level 2 - 100-200 Damage to foes, 5 second casting time for allies.
Level 3 - 150-300 Damage to foes, 4 second casting time for allies.
Level 4 - 200-400 Damage to foes, 3 second casting time for allies.

Cooldown: 30 seconds.

Holy Persuasion

Takes control of a target enemy unit.




Level 1 - 1 Unit Max. 75 HP Bonus.
Level 2 - 1 Unit Max. 150 HP Bonus.
Level 3 - 2 Unit Max. 225 HP Bonus.
Level 4 - 3 Unit Max. 300 HP Bonus.

Cooldown: 30 seconds.

Hand of God

Fully regenerates your converted creeps. Heals all allied heroes on the map.




Level 1 - 200 HP Healed.
Level 2 - 300 HP Healed.
Level 3 - 400 HP Healed.

Cooldown: 120 seconds.

Scepter Upgradeable: Dramatically reduces cooldown.

TIPS AWAL BERMAIN DOTA


awal-awal pilih lah hero sesuai yang kalian mau, terus bermainlah dengan membunuh creep musuh, terus cobalah bunuh creep kita sendiri yang hp/darah'ny tinggal sedikit (deny), dan lakukan pukulan last kill untuk creep musuh (lasthit), artinya kita harus membunuh unit kita sendiri dan memukul unit musuh yang bener bener sekarat, agar pasukan musuh banyak menyerang kita, artinya jika pasukan kita, kita bunuhin sendiri, akibatnya hero musuh akan kekurangan uang, dan experience, selain itu, uang kita akan lebih banyak nantinya, lakukan hal seperti itu sampai di dekat tower kita, dan pada saat itu, kita harvest uang yang banyak sambil mempush musuh, jika kita sudah terlalu jauh dari tower kita, lakukan strategi yang tadi.

untuk melakukan itu membutuhkan latihan yang serius, karna kita harus menekan beberapa tombol sambil mengklik musuh, untuk membunuh pasukan sendiri saja kita harus menekan A dan slalu menekan Alt untuk melihat status darah musuh, jadi intinya banyak banyak dan latihan aja yah.

JADI INTINYA ADALAH
semakin dekat dengan tower musuh, berarti semakin besar kemungkinan kita kena Bokong dengan hero musuh dari belakang, semakin dekat kita dengan tower kita berarti semakin aman / semakin kecil kemungkinan kena serang dari belakang.

dan yang harus dipikirkan adalah, bagaimana caranya agar pasukan musuh selalu berada di dekat tower kita ?? hwehwhewhe..

Tapi intinya dota adalah game yang mengutamakan kerjasama tim, nah berarti disini kita harus mengoptimalkan masing-masing peran anggota tim…oke..?

posted by bRyan, Evan, Romy.. ^^

 

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